#define GlobalInit
/* Initializes all global variables used by the game.
 * This is called every time when the MainScreen room loads.
 */
 
/* section gameplay */
global.MAX_CHECK = 16;
global.SPELL_SIZE = 6;

/* section game levels */
global.MAX_ROOMS = 9;
global.TILE_SIZE = 32;

/* section stats, spells, characters */
global.MAX_STAT_VALUE = 32;
global.TREE_NUMBER = 4;

/* settings */
global.SPELLS_LIST = 'SpellList.ini';

LoadSpells();

